AI Insights · Timothy · April 2024
Top 5 Otome Games on iOS in Latin America Q1 2024
Discover the performance of the leading Otome games on iOS in Latin America during Q1 2024. Explore trends in downloads, revenue, and active users.
In the first quarter of 2024, the Otome game genre on iOS in Latin America showcased notable trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 Otome games, with insights from Sensor Tower.
Love and Deepspace, published by INFOLD PTE. LTD., saw a promising start with a peak in weekly downloads at 15.1K in the week of January 22. However, downloads declined steadily, ending the quarter at 631. Revenue showed an initial growth trajectory, peaking at $3.8K in early February before tapering off to $1.2K by the end of March. Active users peaked at 15.5K in late January and experienced a gradual decline to 8.2K by the quarter's end.
My Candy Love - Otome game from Beemoov experienced a fluctuating pattern in weekly downloads, reaching a high of 3.3K in late January before dropping to 950 by the end of March. Revenue remained relatively stable, hovering around $1.2K to $1.3K, with slight dips and peaks throughout the quarter. Active users maintained a steady range, peaking at 4.2K in mid-January and ending the quarter at 3.6K.
BloodKiss : Vampire romance, published by Storytaco.inc, experienced a significant decline in weekly downloads from 1.4K in early January to just 43 by the end of March. Revenue followed a similar downward trajectory, starting at $431 and ending at $191. Active user data was not available for this period.
Is It Love? Drogo - Vampire by 1492 Studio saw a relatively low and stable download rate, with a peak of 730 in early January and a slight rise to 217 in the last week of March. Revenue fluctuated, with a high of $347 in late February, and ended the quarter at $177. Active users saw a steady decline from 936 in early January to 432 by the end of March.
Otomania, published by Genius Inc., had a modest performance in weekly downloads, peaking at 482 in late January and concluding the quarter at 319. Revenue remained relatively consistent, with slight fluctuations, peaking at $332 in mid-January and ending the quarter at $307. Active users saw a similar trend, peaking at 439 in late January and ending at 312 in the final week of March.
For more detailed insights and data, visit Sensor Tower.